Portfolio
Table of Contents
Past Experience #
2000 - 2008: The Early Days #
I was interested in game development (and games) from a young age, and in the early 2000s I began with creating 3D models and maps for existing games and mods which used Valve’s GoldSrc and Source engines.
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2008 - 2011: DAE Studies #
A couple of years after graduating from high school, I enrolled in the then brand new Digital Arts & Entertainment (DAE) Bachelor degree programme, where I honed my skills in 3D modeling and also discovered my passion for programming and the more technical side of game development.
I ended up graduating with highest honors and as valedictorian of the department Multimedia & Communication Technology.
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2011 - 2013: Larian Studios #
I started working at Larian Studios as an intern, but was hired full-time directly after finishing the aforementioned studies.
In the beginning I was still unsure which discipline I wanted to focus on, so I switched back and forth between 3D artist, technical artist and programmer roles.
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At the time, they had just started developing their own in-house game engine and editor, and so I got the opportunity to do some very interesting graphics and tools programming work which I eventually ended up focusing on for the rest of my time there.
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2013 - 2015: Adventure in the East #
After working at Larian Studios for over two years, I got offered an opportunity to work in China.
Since I’ve always enjoyed traveling and discovering new cultures I didn’t hesitate long and eventually ended up living there for the next two years, mostly working on PC and mobile games across a few different companies as a programmer and technical artist.
Recent Experience #
After returning from China, I moved to Berlin, Germany and worked at King for a little over a year.
Once the first VR headsets became commercially available, I decided to have a go at solo development, since I was intrigued by the potential of this new technology.
After about a year of prototyping and development, I successfully released Vinyl Reality, the first DJ application designed from the ground up for VR.
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Since then I’ve been maintaining and adding new features to the application, while also doing occasional contract work for the following companies:
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For more details about my most recent experience, and some code examples, check out some of the projects below!